Month: May 2020

[PROMPT II] Expenritial Learning approach to K-12 level progarmming studies

Experiential learning is the process of learning through experience, more specifically defined as “learning through reflection and doing things”. Experiential learning is different than hands-on learning. The former puts the learner in an active learning position, while the latter is a relatively passive role for learners. Learners can take the initiative to choose how to learn and how to understand knowledge, then practice and gain experience from the interaction.

Our group is prepared to take “Teach K12 students some relatively simple programming” as our topic, and the research objects are English learners and children with hearing problems to explore what kind of learning method is more suitable for our research object. Our group will first give them the instruction of coding, then we will provide some coding samples to help them understand. Students can rewrite and type their own code. Use all the sentences they learn to create their own program. I personally think this method allows them to learn actively. They are able to understand better and practice.

As Trinh said, the best way to learn a language is to practice. Communicate and learn grammar from the experience. Programming is also a language, and it also has its own set of logic and “grammar”.  Students not only need to understand why the code writes in that way but also need to program fluently. Our group wants to let learners see the different effects, let them learn independently, build their own understanding of programming and find out how to use the programming language in practice.

Therefore, I think experiential learning is vital in learning environments.

 

 

EXPERIENTIAL LEARNING
In-text: (Experiential learning, 2020)
Your Bibliography: En.m.wikipedia.org. 2020. Experiential Learning. [online] Available at: <https://en.m.wikipedia.org/wiki/Experiential_learning> [Accessed 1 August 2020].

En.m.wikipedia.org. 2020. Experiential Learning. [online] Available at: <https://en.m.wikipedia.org/wiki/Experiential_learning> [Accessed 1 August 2020].

 

 

[PROMPT] Learning, Motivation, and Theory

I am going to share a story in my coop work term.  I am a computer science student, so I need to acquire many skills that I can not learn from the university. So I applied for Co-op, then found a technology company in China, and worked as an intern there. When I first started working, I did encounter a lot of problems that I have never dealt with, both in terms of skills and relationships. I need to learn and apply the skills in a short period of time. For example, I have not studied Android development in school. But because the company was in a tense situation, my team leader let me also learn how to develop Android, so I can help developers a little bit.

My team leader’s suggestion is that I can ask the developer of our group to do some simple programming first. But the developer of our group is not easy to get along with. He is unwilling to share his experience and skills with me. He has always said that I may not be able to learn or go to some simpler things. This makes my situation very embarrassing. But because this is an assigned task, I have to complete it. At the same time, I feel uncomfortable to be looked down upon. So it motivated me to learn more about Android. I bought books about Android and searched resources on the Internet, plus some exercises. Finally, I can write some simple code. At the same time, it has been recognized by the developers of our group.

I agreed that motivation can help people know why they need to learn and how to learn. There are lots of ways to motivate different people, such as doing activities to motivate teenagers when they are learning English as Caroline said. So they will not feel boring when they are learning.

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