Category: edci335

Blueprint

Description

What is programming? Programming is writing programs. Programming is the process of writing out the flow of doing something that originally exists in the brain and the process of visualizing the original abstract thinking. The reason our group chose to teach a simple introductory programming course was simple: programming frees our brain and attention to focus on more important things. More importantly, in the future, more and more low-level jobs will be taken over by machines (such as in logistics). If the program can be written in a language that can be understood by the machine, the machine can complete the repetitive work that should be done by human beings, so as to break through the physical limitations of human beings and achieve things that cannot be done originally. Just like a hundred years ago, it was the popularization of household appliances that freed women from heavy domestic work and enabled them to participate in social work. As we all know, machines crush humans in every direction to perform repetitive, manual tasks. Just like no weight lifter can compete with a crane. Programming, in other words, is the physics of the information age. Learning to program is about better understanding and transforming the world in which we live so that we can better survive in the near future. Because even if all the work is replaced by machines and software, the machines and software themselves need to be maintained and upgraded. And, of course, these are people who can program. With the rapid development of technology, one day, programming will become a thinking skill that everyone has to master. So even the very basic knowledge of programming teaching can also bring a good guarantee for the future of students.

 

Concept analysis

Since the development of technology, people increasingly rely on the convenience brought by smart devices like computers, phones, intelligent recommendation algorithms, etc. Leading to an increasing number of requirements for aspects. Programming is the foundation of all smart technologies. According to Stanford children’s health, abstract logical thinking of 12-18 years old children begins to form[2]. This is the golden stage of learning programming. Writing a good program needs strict logic and requires constant debugging and backtracking. After understanding how programming works, children will unconsciously use programming thinking to analyze, learn and do arrangements, and also have the ability to find the cause of the error. The key to programming is how to divide a huge problem into small pieces then conquer it. During that process, children must think about how to arrange each part together in order to run the program and handle input smoothly, return the right output at the end. This process greatly improves the logic of children’s analysis ability, which also reflects on the real world. Programming can improve children’s patience and care at the same time. Troubleshooting is something every programmer will do no matter how good you are. Missing a comma might result in a big mistake, not to mention certain situations that overlooked logic issues. During the debugging process, children must take good care of every situation and spend lots of time discovering mistakes. Because more people start to rely on modern technology, the future prospects of the programming industries are still very impressive. However, if we directly teach K-12 students to start coding might not work well, they might get bored sitting in front of the computer and type 1 and 0. The motivation of offering complex ideas must be drive-by children’s own interest, curiosity boost children to learn and accept new things. Teachers are responsible to design exercises that can highlight the relevance of maths and science. Recognizing the face, translation between language, fun games and providing interesting experiences to stimulate students’ desire for exploration[1]. Programming in the K-12 level does not directly offer tons of knowledge as an undergraduate. We offer more mindset as programming thinks. Students are not required to fulfil knowing any programming technique, own a laptop is the only requirement. Teachers will provide essential computer knowledge for each student and make sure no one gets behind because of a lack of knowledge. For K-12 students, learning programming is a great way to develop their mindset comprehensively.

Learning Outcome:

On successful completion of this course, students should be able to:

  1. understand the basic logic of programming language
  2. understand some simple pseudo-code
  3. rewrite or make some changes to the given source code
  4. complete a simple programming task as a group

Topics:

Topic Tools Purpose Time Resources
General understanding of programming languages Video Let students understand the concepts and uses of programming languages through animated videos 10min https://www.youtube.com/watch?v=N7ZmPYaXoic
Understand the logic of programming languages Java online compiler

 

Let student understand the simple programming logic through pseudo-code, so they can understand the real code better afterwards 20min  
Understanding the Java language Java online compiler Let students see examples written in java and explain the meaning of the code, and know simple coding rules(how to use semicolons,etc) 30min https://www.w3schools.com/java/java_syntax.asp
Rewrite part of the code Java online compiler

 

Let students indicate which parts of the code can be modified to meet the requirements of the question. 20min  
Complete simple task by group(3-4 person) Java online compiler Let students show their learning outcomes. 45min  
Presentation Projector Students can show their result in front of their class, and explain the logic 20min  

 

 

Responsibility:

Xinran:         1. Write an overview of your assessment plan.

  1.         Introduce Java to students.
  2. Write an introduction about how to run the code.
  3. An overview of the resource
  4. A description and rationale for the learning theory upon which your resource will be based (behaviourism, cognitivism, constructivism)
  5. A description and rationale for the learning design you chose (inquiry, project-based, direct instruction, etc)

 

Kewen:        1. Help students when they need help.

  1.         Assess students’ presentations.
  2. Write an introduction about how to run the code.
  3. A description of your learning context (K-12, higher ed, corporate, individual, etc)
  4. 2-4 learning outcomes (copied or revised from your blueprint)
  5. Brief commentary about each topic and activity

 

Kaiheng:      1. Write the sample code for students.

  1. Assess students’ final code. (Based on the quality)
  2. Write an introduction about how to run the code.
  3. One interactive activity for each learning outcome/topic based on a resource aligned with that topic (blog post, video, article, etc)
  4. An overview of your assessment plan.
  5. An overview of your plans to design for inclusion of diverse learners (choose two from the list above, and specify in your resource).

 

Yanyu:         1. Introduce programming to students

  1. Go through the code and make sure the code is not too hard to understand for others. Yanyu is not a computer science student, he can make sure our code is not too hard.
  2. A rationale for your technology choices.
  3. Links to each peer review of your resource
  4. A rationale for why you did or did not incorporate your peers’ recommendations into your final resource
  5. A bibliography or reference list of all resources cited and/or required for your learners

References:

[1]Sterling, L. (2016, August 09). Session L: Coding in the curriculum: Fad or foundational? [Paper presentation]. Research Conference 2016 – Improving STEM Learning: What will it take?. https://research.acer.edu.au/research_conference/RC2016/9august/4

 

[2]Stanford Children’s Health(2019), Cognitive Development in the Teen Years 

https://www.stanfordchildrens.org/en/topic/default?id=cognitive-development-90-P01594

Peer Review For Pod 8

Resource link: https://docs.google.com/document/d/1LtQD7yxuewlumK9JQhtuAfE2nVWI_8NbICQmFplee4s/edit

According to Pod 8 resource, I think they did a great job of giving a basic understanding of the economy. As a student who without any economic professional background, Pod 8’s resource interested me in economics, and want to continue learning. According to the YouTube video provided by them, I can clearly understand the knowledge they want to convey.

However, in my own view, this resource might not suitable for all their target learners, especially the English learners and learners who have hearing trouble. It seems to me that they need to reconsider their target learners or change their learning activities a little bit. First of all, I think they may need to conduct a basic survey on learners, such as which students have hearing problems, or which students are English learners. It may be unfair and unfriendly for them to group students without understanding their situation. Secondly, I think the way to participate in the course activities is not suit for learners with hearing problems. Although English learners have certain difficulties in communication and understanding, they can basically discuss with others and participate in the final speech. But for learners with hearing problems, they only participate in the previous preparation, that is, the writing. They can’t participate in the speeches or communicating with other groups members. it might be difficult for them to complete their homework, and also give them some negative emotions.

For a class of 10-15 people, I think it is easies for the instructor to handle technology and learning context problems. Perhaps your group might consider to leave the instructor’s email or contact information, so the instructor can help learners solve problems in time. Moreover, for English learners and learners with hearing problems, your group may need to have instruction about how to use the software, such as the Slack and Zoom. In my consideration, your groups might need to explain each technology more specific in the Interactive  Learning Resource.

I also have some suggestions on the interaction between the team members and the teacher and students. The plan mentioned that the communication between the team members is through ZOOM. But if there are learners with hearing problems in the group, I think it is still difficult to communicate. Maybe they can make more use of chat software to communicate, such as Messager, using text to provide convenience for learners with hearing problems, and also give English learners more time to understand messages.

I think choosing inquiry-based learning is very reasonable, your group did a good job on this part! For Cognitivism Learning Theory, although it is similar to Behaviorism Learning Theory, Cognitivism stresses the acquisition of knowledge and internal mental structures. I think Behaviorism might be more suit for your topic.

Overall I think your group did a really good job on this Interactive Learning Resource! I hope my opinion could be helpful. But if your group have any other idea that is different from mine, please do not mind my personal thought. I hope your group have an excellent final project in the end!

 

 

[PROMPT] Interaction

For our Interactive Learning Design, our group found a video on YouTube called What is coding as an introduction of coding. K12 student will have a basic understanding of coding, how we need coding in our life, how does coding work and what does the programmer need to do. To interact with K12 students during this video online might be challenging, but I will provide some activities that will suit the COVID-19 situation.

In class, we will ask students and teachers to broadcast live classes through ZOOM. During the class, the teacher will share the screen with students and watch the video through the teacher’s screen. The teacher will pause the video to emphasize and explain important video contents. The teacher will also randomly ask questions to ensure that students are paying attention to the class. If one student cannot answer, he/she will ask another student to answer. After getting the correct answer, the students who have not answered the question before will answer it again according to their own understanding.

We hope students can ask questions after watching the video. By default, the teacher will mute students’ microphone, but when the video ends, the teacher will turn on the students’ microphone and let them ask questions.

After the teacher assigns the task, students need to submit the assignment through our forum. The teacher will explain the task requirement and instruction in detail during the video conference, and describe it again in the forum through text. After students are divided into groups, they can hang up the video conference. Each group can discuss according to the video materials and instruction of the topic, and complete the task. The teacher will receive assignments in the forum and give feedback and score within a week. But before that, students need to do peer-review to evaluate at least one tasks from other groups.

In my opinion, the teacher’s workload will be excessive. Answering questions and explaining the course will be conducted in a video conference. However, due to the delay of video conferences and possible situations, the Q&A session may take a relatively long time. For writing evaluations, students will be conducted in groups of 3-4 people, so the teacher does not need to evaluate each student. However, because students also need to discuss remotely, the teacher will need to solve some technical problems in the middle as well. ‘s post also includes that teachers’ workload will be increased base on online activities. Therefore, I think 30-40 people will be more suitable for a class. This way the teacher can give feedback to all groups within a week.

[PROMPT] Inclusive Design

Our group is planning to teach K12 students to write some relatively simple code in English, In our course, students will complete some simple tasks by using  JAVA programming language. The tasks will be playful and practical, so children will not be bored or feel too hard to learn during our course. Children will develop logical thinking and innovative spirit while figuring out our little tasks. This course will also help children to practice their attention span and patience since children might need to try many times to get the desired effect. We do recognize that our learning activity will affect by some unexpected event such as the COVID-19.  Children must stay home and reduce unnecessary travel. Therefore, we most likely will change our learning form to online courses.

In order to ensure that our courses can be carried out normally, we will conduct training and Q&A with staff, teachers, parents and students themselves. Ensure that in different family situations and environments, we can help students solve technical problems and deal with emergencies. Moreover, we will establish a mature examine system to ensure that teachers’ teaching effect will not be reduced by the change to online courses. We will also arrange some Q&A during and after class to check students’ learning outcomes.

Our group plans to let children work together as a team to complete programming tasks. However, due to long-distance teaching, students were unable to discuss face to face. But we decided to let each group exchange ideas online through video calls and file sharing. This method not only solves the difficulties that children cannot communicate with each other but also can summarize everyone’s ideas in the same document remotely.

Online teaching can reduce the potential barriers of incomplete notes and incomplete understanding caused by the failure to keep up with the teacher’s lecture progress. Because the online live broadcast software provides a screen recording function, students can watch the playback video to consolidate the content of the class. If a student miss classes, he/she can also use the playback video to make up for the lesson later.

I think elevators are also an example of universal design. The elevator is not only convenient for those living on high floors and need to take a long time to go downstairs, but also indirectly help people who need to carry heavy objects. This design is an aspiration for learning design. Because online teaching not only allows everyone to contactless study in a special period but also facilitates those office workers who do not have time to go to class in a specific place. They can also get various learning opportunities just stay home.

 

[PROMPT II] Expenritial Learning approach to K-12 level progarmming studies

Experiential learning is the process of learning through experience, more specifically defined as “learning through reflection and doing things”. Experiential learning is different than hands-on learning. The former puts the learner in an active learning position, while the latter is a relatively passive role for learners. Learners can take the initiative to choose how to learn and how to understand knowledge, then practice and gain experience from the interaction.

Our group is prepared to take “Teach K12 students some relatively simple programming” as our topic, and the research objects are English learners and children with hearing problems to explore what kind of learning method is more suitable for our research object. Our group will first give them the instruction of coding, then we will provide some coding samples to help them understand. Students can rewrite and type their own code. Use all the sentences they learn to create their own program. I personally think this method allows them to learn actively. They are able to understand better and practice.

As Trinh said, the best way to learn a language is to practice. Communicate and learn grammar from the experience. Programming is also a language, and it also has its own set of logic and “grammar”.  Students not only need to understand why the code writes in that way but also need to program fluently. Our group wants to let learners see the different effects, let them learn independently, build their own understanding of programming and find out how to use the programming language in practice.

Therefore, I think experiential learning is vital in learning environments.

 

 

EXPERIENTIAL LEARNING
In-text: (Experiential learning, 2020)
Your Bibliography: En.m.wikipedia.org. 2020. Experiential Learning. [online] Available at: <https://en.m.wikipedia.org/wiki/Experiential_learning> [Accessed 1 August 2020].

En.m.wikipedia.org. 2020. Experiential Learning. [online] Available at: <https://en.m.wikipedia.org/wiki/Experiential_learning> [Accessed 1 August 2020].

 

 

[PROMPT] Learning, Motivation, and Theory

I am going to share a story in my coop work term.  I am a computer science student, so I need to acquire many skills that I can not learn from the university. So I applied for Co-op, then found a technology company in China, and worked as an intern there. When I first started working, I did encounter a lot of problems that I have never dealt with, both in terms of skills and relationships. I need to learn and apply the skills in a short period of time. For example, I have not studied Android development in school. But because the company was in a tense situation, my team leader let me also learn how to develop Android, so I can help developers a little bit.

My team leader’s suggestion is that I can ask the developer of our group to do some simple programming first. But the developer of our group is not easy to get along with. He is unwilling to share his experience and skills with me. He has always said that I may not be able to learn or go to some simpler things. This makes my situation very embarrassing. But because this is an assigned task, I have to complete it. At the same time, I feel uncomfortable to be looked down upon. So it motivated me to learn more about Android. I bought books about Android and searched resources on the Internet, plus some exercises. Finally, I can write some simple code. At the same time, it has been recognized by the developers of our group.

I agreed that motivation can help people know why they need to learn and how to learn. There are lots of ways to motivate different people, such as doing activities to motivate teenagers when they are learning English as Caroline said. So they will not feel boring when they are learning.

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